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ElCatrinLCD

49 Game Reviews w/ Response

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Okay, this is an awesome game, the animation of every character is super smooth, the backgrounds are lovely and very detailed, the main mechanic is simple, enjoyable and easy to learn, each level feels unique in its own way, the character design is really interesting and the ambience puzzles are simple in mechanic and rewarding to complete.
i dont know the whole story about the game yet, i haven't completed it (i got stuck and i need to rest a few minutes) but i can clearly see how much effor was put into this project, from the music to the level design, great work lads, and the main character is adorable, i would buy a pluhie of him.

EDIT: FOR THE WAIFUS.
before that, i have to mention something that i felt was the ONLY counter intuitive mechanic of the whole game: the burger and the long jump, i did not like that, at all, at first i thought that i had to jump again once i landed on the burger to jump higer and gain momentum, but nope, i had to do a tall jump and then land on the burger, that was the only thing that bothered me and why i couldn't pass that section for a good 20 minutes, and thats a shame because is way long before the chekpoint (and the waifu) i would like it more if i had a sign that explained it to me, thats all.
NOW FOR THE MAIN EVENT
WAIFUS, i love them, each one has a very marked personality archetype and their designs are lovely.

Fast Food Frenzy: she of course hates her job and its very rude, but you can see she must have some interesting hobbies that she would like to be doing instead of having to deal with white blobs with gun right next to a sewer, i bet that if you found her outside her job she would be a little nicer, its just the stress of having a low wage job what makes her bitter.

Holyday Hotel: she seems very loving and caring, like that kind of mature girl that is kinda motherly to all her friends, you just have to smile everytime you talk to her, very warm personality

Music Mania: She loves sports and music, and listening to music while doing sports, also best waifu because Tomboy. (i dont need to say anything else)

Cuckoo Casino: Her smile feels kinda forced, she has to deal with many types of people and feels forced to smile to each and every one of them no matter how nasty they can get, but i feel like if you gave her time she would open up and tell you about how much she hates the people that come to the casino.

I haven't saw the bosses yet, ill get there when i get there, possibly in the next month pool to chose the best of the best, but if they are like the first one i bet they must be really easy to understand and a headache to beat, it will be glorious to beat them all, also i think is super cute how Mumba falls asleep if you leave him enough time, that is something that reminded me very much of old games like Mario World, very nice detail.
Now, did i seriously just speedran this game for the waifus? YES I DID, AND I REGRET NOTHING

Jack responds:

theres a different shopkeeper for each level in this game :)

DUDEEEEEEEEE, i LOVE THIS SHIT.
i cant thank enough the creators from DiskRoom fro allowing so much creative people turn their concept into something new and this is by far the best and most creative one of all.
i cant really express it into words, but being static and having a means to defend yourself from the disk really takes a weight out of my back.
im such a state that i cant really put into words, but it was fun, the graphics, the mechanic, Overboy is kinda dorable i want a plushie of him but also i want to cosplay him, the shining bat of disk destruction is really fun to swing, the pistol is kinda hard to aim but i gor used to it after a while, the music really fills you with determination to keep going, and BASS is so low i can feel the reverberations in my BONES, the only think i didnt likes was to have to murder a puppy, or simply allowing it to happen, that made me feel bad, but still.
oh and that "OVERBOY" voice was magestic, i cant describe how good it feels to hear that over and over again each time you lose, it made it worth it and never frustating.
i would like to change back to my bat once i go on, but that i know its impossible since its a main mechanic (or maybe get a sowrd or a spear that, like the gun, only hits directly and not in a area)
had a lot of fun, everything works nicely, i feel like playing again and again.

OVERBOY responds:

Thank you for these adorable words :D I'm really glad you enjoy my games !
Haha sorry about the dog, it's an easter egg from my game Overcursed !

Bro...
this was so cute, i really cant describe it on words, but it left a warm feeling in my heart.
Okay: the graphic are really good, its a really charimng style and it gives this really calming vibe, like looking at the horizon while its about to get dark and you are just coming back from a great time with your friends, the music is so relaxing and no matter how many times it loops, you just want to hear it again, just one more time.
the story is of course the best part, each plant is kinda aorable, they all have differnt quirks and personality and using the recorder to communicate is a concept i have never seen before, its so well used and implanted in the plot, its simply amazing, it finally makes sense to have a silent protagonist, and speaking about that, Hazel's design its awesome, its so cute with that kinda Mori key/ summer wiccan style, i simply love it.
well, think there is no much more to say aside for saying thanks for sharing this with everyone, you dont find thing like these everyday or in anyplace
(BTW, 48% of dialogue, that means i must play this another 15 times to get everything)

minibunnies responds:

Thank you so much for your wonderful review and your amazing kind words!! It means a lot to us to hear how much you enjoyed the game.

Nice to hear you enjoyed the recording mechanic and Hazel being a silent protagonist. Some additional info that wasn't explicitly said in the game is that in this world witches can normally converse with plants but Hazel is unable to do so. She created her recorder to still be able to talk with plants and plans to share her device with the rest of the world so ordinary people can talk to their plants also!

Also, if you do end up playing again for more of the dialogue I'd love to hear about your progress. Good luck! :)

I deserve no name or a title, because i cant smash rocks fast enough
No ut seriously, i was freeing them? because they look happy to not be inside those rocks anymore, but the music tells me tat i should not have to released them

nokoi responds:

maybe they're evil.... you could've unleashed a curse, who knows???

(me i know but im not making lore for this)

Okay, ikt was erratic, and very fun to play, i really like these games that are like jailbreak, and this feels like a more chaotic version of hat same game, i would have liked that the screen moved less, like its good to see where you are gonna land, or where the thing that catches you is going to be placed, so a marking that pops up signaling where you are could be helpful, and also about the fireworks, i think it may have been on purpose butthe flash is too distracting and the color pallete of red and green makes it a little confusing to play once you get the extra gnomes.
but that was just me, i had tons of fun altough it was too fast for me

Omael responds:

thanks, what's your high score? I still haven't find out what's the ceiling here.

Edit: high scores are working on Newgrounds now.

It was good, the info on fiches at the start of each level is cool, the squid is adorable, nut i felt a lack of objective, i was lost most of the time, didnt knew if i had to ink everything before rising to the surface of i could just go up there and call it a day.
i would have also liked to hear some music, but that is just a minor detail, the controls are interesting, having to aim and then swim is good, a little hard to get used to, but its rewarding.
overall its fun, but i felt like it was an iddle game more tna anything else

Omael responds:

Thanks, all you had to do is go up to finish the levels.

you had my attention with the pacman and you gained myinterest with the Hotline Miami, while this is a solid idea, the controls left a lot to be desired.
i got stcuk inside walls, once i crashed into one the character fully stops and you have to wait a little to move again, the speed of the character could be faster, Jacket moves super fast making easy to scape and run towards guns in the floor, and speaking about guns, you can pick up empty ones, making more difficult to defend yourself once you are ina gunfigth with more than 3 enemies.
leaving that aside, i can really see how much apreciation you guys have for those 2 games, the retro vaporwave esque aesthetic looks amazing, and the songs are pleasant to listen to, its a great game, but it needs polishing

MoeAnguish responds:

That's fair. thanks for playing!

okay, im biased, because i got a good ending and im a hopeless romantic, but ima gtry to be as fair as possible
i loved it, the art style, the pacing of the story, sometimes thing didnt loades correctly and i had to replay a few times for it to run smoothly, but overall, i had a grat time reading this.
again with te art, is amazing, its so detailed when it need to andthe black and white more cartoony pannels fit well with the story.

waffrus responds:

Aw, I'm sorry it wasn't loading properly at times. But I'm glad it overall was an enjoyable read. I had fun putting the story together like this, though the many different art scenes did affect the length of the story in the end. But that just means gotta try for even better for the next project. Thank you!

i dont know how you do it, but you really know how to give off that "impending Doom" to your games.
having a tranquil colectaton in space turn into the sun consuming everything is a really good twist.
i would have liked some music tho

adriendittrick responds:

Thanks for embracing the doom :)
Yeah I didn't really have time for music in this one, it was a really short entry.
I was thinking of adding some older music I made from this album:
https://adriendittrick.bandcamp.com/album/prep-school-horrors-ost

"If I knew how things worked, I wouldn't be here right now"

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