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ElCatrinLCD

310 Game Reviews

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19 reviews are hidden due to your filters.

Welll that was an experience, it was fun, the first few rounds i got to the Trol and was bonked to death, but it was an interesting concept and really easy to understand, i still dont know how most things work and im really afraid of potions now, but aside from that the music, graphics and overall aesthetic is solid and catching, really great work done here

Dude, this is like a dream, i have no idea what the hell is happening but it feels great to be alive

I really apreciate this being a slow paced game because its a little bit dizzy to play with thi kind of mechanic.
speaking about the mechanic, i really love how you came up with this ideas, is very original and you put a lot of work into making each one work, lots of creativity are put in these games and i love that.
is easy to control but its hard to get used to the different gravitational areas btu is very responsive, it just needs practice.
the minimalistic aesthetic is nice, it really fits with all your games and the music is very calm and relaxing, it seems to support the idea of thinking your actions beforehand.
excelent work as always

This art style is amazing, really well done aesthetic and simple controls, is very challenging but never too stressful, awesome work, tremendous work!

Fun and stressing at the same time, i love the concept, randomly generated mini bosses that you need to figure out how to destroy with limited resources, is the peak of boss rush concept i love it, the design are unique and the duck is adorable as a duck can be but holy fuck it needed a tutorial so badly, without instruction i had no idea what to do, maybe there was an option in the menu to see a tutorial, but i clearly missed it, but i was so proud of myself the moment i figured it out, the movements are tight and the ducky is really light, his weight feels lower than the robots and thats super cool, but also, this game has the worst colition system i have ever seen, im sorry but i have to say it.
Not collecting the nuts once they fall? okay, maybe they should bounce once and disapear to signify they are already in the wallet.
The screws have weight and they fall from the robot? nice, that gives some realism to the game
The lose screws can serve as platform? Fucking brilliant, that way you need to think better about how to aproach the robot and use the bouncing platforms to your advantage.
BUT
Having the screws block your jump or ability to even move? thats horrible, i pressed jump like a madman until i realized, the was a freaking screw over me that didnt allowed me to jump, it even make me go slower, there where times where i could stand so close to the head but i was not able to reach it due to another screw on top of me that said "nope, you cannotgo pass me, figure out something else" and as much as i like the controls, the movement is not polished enough to make a parabolical jump like that, and they also mess up the bouncing things, i saw a nut jumping on one and it didnt allowed ME to jump from there to the robot, it was terrible.
But anyways, i know you are not gonna keep developing thi sgame, wich is a shame, its a great concept btu i would like to see what other projects you have in store, you have a good skill for this, i can see hard work behind this and passion of course, keep on going mate

i could onlyget so far because there are parts where i legitimately cant go forward, i dont know where to go and no matter how many times i try to make a jump, i cant make it.
Everytime i see the logo of Pico 8 is a sign of quality, this is no exeption, the cintrosl are very tight and the character feels with weight, i can feel the gravity of this world push him down and accelerate his movement and momentum, the animation is super smooth and the music is minimalistic and enjoyable, is a great work of programing and art, but i need a clearer objective, a way to go back to cartain places or a sign that im going in the right direction

Great game, at first i want sure it would be fun due to it only having 2 buttons, but is all it needed, i was a nrvour wreck trying to scape the guard multiple times, realy good design, the charcaters are unique and the animation is super smooth, and the music is what really ties it all together it has this noir esque vibes to it.
great work mate

The risk was calculated, but man i suck at math.
Really easy to understand and fun to play, is like decomposed and rearagned tetris, at first i was a little but confused by the triangles, but then it hit me how they woked as "broken" platforms that only can be set on certain parts an support others but they still count as the whole piece, really interesting level of difficulty, altough the lack of music is a problem for me i still loved every second and every sound, it does sounds like a dream of sorts, really good work mate

This really takes me back to when i playeds newgrounds games in the school math class with a computer that barely worked without exploding

Yomuchan responds:

Those were good times.

"If I knew how things worked, I wouldn't be here right now"

Age 24, o

Craftsman

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Joined on 3/17/19

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