Fun and stressing at the same time, i love the concept, randomly generated mini bosses that you need to figure out how to destroy with limited resources, is the peak of boss rush concept i love it, the design are unique and the duck is adorable as a duck can be but holy fuck it needed a tutorial so badly, without instruction i had no idea what to do, maybe there was an option in the menu to see a tutorial, but i clearly missed it, but i was so proud of myself the moment i figured it out, the movements are tight and the ducky is really light, his weight feels lower than the robots and thats super cool, but also, this game has the worst colition system i have ever seen, im sorry but i have to say it.
Not collecting the nuts once they fall? okay, maybe they should bounce once and disapear to signify they are already in the wallet.
The screws have weight and they fall from the robot? nice, that gives some realism to the game
The lose screws can serve as platform? Fucking brilliant, that way you need to think better about how to aproach the robot and use the bouncing platforms to your advantage.
BUT
Having the screws block your jump or ability to even move? thats horrible, i pressed jump like a madman until i realized, the was a freaking screw over me that didnt allowed me to jump, it even make me go slower, there where times where i could stand so close to the head but i was not able to reach it due to another screw on top of me that said "nope, you cannotgo pass me, figure out something else" and as much as i like the controls, the movement is not polished enough to make a parabolical jump like that, and they also mess up the bouncing things, i saw a nut jumping on one and it didnt allowed ME to jump from there to the robot, it was terrible.
But anyways, i know you are not gonna keep developing thi sgame, wich is a shame, its a great concept btu i would like to see what other projects you have in store, you have a good skill for this, i can see hard work behind this and passion of course, keep on going mate