It is really fun to play, i love the aesthetic and the music.
It is really fun to play, i love the aesthetic and the music.
The game is good, really, i ended up a little dizzy from the graphics, but everytime i died i wanted to try again and again. its great.
Me before playing, already following the voice actor and reading SEXclusive content: o...kay, im gonna turn the volume low
Me playing: the buttons....are moaning
Nah, but in all seriousness, its a fun game, the main mechanic is super easy to learn, and the progression is quick and organic, it doesn't get unfain at any point, and having the lats level taking so little of the screen forces you to upgrade since its impossible to win without all the upgrades.
i like the aesthetic, the goddess' are cute and sexy and the peguin is adorable.
great game, but i cant play in in my minecraft christian server.
Heyho, ElCatrinLCD!
Hahahaha :D :D :D
Thanks for playing and glad you enjoyed the game! Shoutouts to your minecraft server ;)
Stay funky,
Dez
The characters are good, the music is calming and somehow fitting, the mechanics are easy to understand, but the recall makes it too easy, you can always recall and you get full life and you can grind the first level to unlock all the new stuff. maybe recalling could cost money if its in a room full of enemies. or maybe not restarting the enemies once you cleared the room.
also, having to battle against mechanic and organic enemies is a good idea, but the organic enemies should give something, maybe a new "coin" to unlock even more stuff, like, a way to cure the heart.
over all, its agood game, from the idea, mechanics, the music and the visuals, but it need polishing.
That was super fun to play, the idea is great, the designs are cute, and the main mechanic is innovative, it gets hard really fast, but its a great experience.
It looks amazing and the gameplay is interesting, but picking flowers takes too much time
As it was meant to be a puzzle platformer to be taken calmly, I thought animation could be intrinsically part of the gameplay.
You know, like Resident Evil with the slow but atmospheric opening of the doors.
Since the fall of the petal also occurs slowly, everything fits well together.
I even speeded up the picking of the flower, I'm sorry it continues to be redundant.
The only situation that I believe the animation can result extremely slow is during the boss recovery phase. And I really think I will increase the duration of that.
Thanks for your feedback, ElCatrinLCD!
It is kind of fun, but it was also really clunky.
love the retro arcade aesthetic, but it need more polishing
Thanks for the review! I think I got the gist of it and pretty much agree. I'm working on a sequel game so I'll be taking these and and other suggestions into account for sure.
That was really good. the art style is adorable, the mechanic is awesome, my only problem was with the jumping mechanic, using the mouse and the arrows at the same time is fine, but i cant reach the space bar easily, maybe using the up arrow key to jump would make it feel more organic.
the music also fitted the tone really well.
Really good game, the design and the aesthetic is marvelous, the music and the sound effects are great, and the idea of having the same room but each time harder is a good concept.
my problem is those bizarre sounds the game sometimes make, they get a little bit annoying after the 15th time, but overall, its a great game, please, keep making stuff like this, you have talent.
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