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ElCatrinLCD

310 Game Reviews

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The little ghost is adorable, nut it moves a little slow, the controls or the objective where never explained, only saw the text boxed with the fisrt ghost and at the start of the game.
good game tho

HealliesGames responds:

Thank you, ElCatrinLCD!
I still think the move speed in relation to map size is right.

The thing I miscalculated is the actual interaction you have with the map: more elements and less emptiness could have resolved the slowness feeling.

Okay, this is a god idea, but it need polishing, the lack of music is no problem, but i would have liked to hear something apart from my jumps and the rewind.
the controls are slipery and having to press another button to make the double jump is clunky, maybe pressing the Z twice or using the Up key would make it work better, and having to see how the character recieves 3 hits makes it slow, one hit kill could work better, because even when i tried the character simply didnt respond when reciving damage.
its a great idea and i think it has future, but it feel ruched, need polishing

Oookay, there is a lot to unpack here.
lets start with the positives, this game looks gorgeous, the pizel art is so well done , i fell in love with the unique designs each character and enemy has (the Witch is super cute BTW) the 2 characters are different enough to make you think better about how to tackle each room, and the mannor being a labyrinth is an excelent idea, i can really see this becoming the Next The binding of Isaac or Enter the Gungeon.
the music fits well enough, it doesnt gets old, maybe it could have been more "epic" in the boss room, but that its just me nitpicking.
now to the things i didnt liked a lot.
the strange colitions, i often got stuck in the beams of the walls, making it difficult to know what to do next.
the weapon sounds are good and i liked the icon at the right of the screen, but when you are focusing on the character you dont have time to focus on the animation of reload, maybe a reloading sound, a audible cue instead of a visual one could make it easier, i got a little frustated that only one of 3 clicks made me shoot.
and talking about cues, the thing that chases you is a good mechanic, but maybe alongside the stemps that make the house tremble, a text on the creen of my character saying "what's that sound?/i dont like how that sounds/ there is something aproaching/ oh no" or something like that when he's coming closer would be a good addition.
some enmies also got stuck with the furniture, but that allowed me to shot easier, so i dont complain about that.
overall, you all, Milk Lads did a great job with this, this has a future, is simply marvelous. all the best of luck to you all.

28 loops. whooo!
i had a lot of fun playing this, the need to use your past self as platforms and button press statues is great, i think there was a portal 2 Mod about that same idea, but i think you took it to the next level, really interesting platforming and core idea.
about the aesthetic and music, is top tier, alll the characters look adorable and the music never gets old.
really fun to play, great experience.

...the fuck did i just played?

Vale, me gusto bastante, hasta donde llegue claro, después de que me pidieran encontrar a la gente me quede atascado así que no puedo decir mucho en cuanto a la trama, pero el plataformeo esta muy bien cuidado, a mucha gente le pasa que el personaje como que resbala mucho cuando quieres detenerte y eso no es problema aquí, a veces se falla un salto pero no es algo constante o molesto en su mayoría.
el setting es interesante, de verdad que necesitamos mas juegos fuera de USA, y argentina con toda su cultura es un excelente lugar para hablar de esta clase de historias místicas, Ana en especial creo que es una buena protagonista, se ve que es muy unida a la gente de su pueblo.
ahora, yo personalmente no estoy cómodo con el uso del LatinX, por lo menos no dentro de Latinoamérica, es un termino muy gringo y por eso agradezco infinitamente que hayas usado el Latine en la traducción al español ya que eso si se puede pronunciar y es mas acorde con nuestra cultura actual.
como pensamiento final quiero decir que:
Fidel Best Doggo, wish there was an animation to pet him

Okay listen, i dont want to say im biased, i want to be a good critic and all that, BUT
as a Mexican, I FUKING LOVE THIS, because of 2 reasons, 1 of course im enamoured with my culture, i have visited the ruins of many ancient cities and the aesthetic y'all work in pixelated glifs is tremendous, is charming and cute, it really gives off the vibe you see in those ancient murals.
and 2 and this one is more personal, it gives me good memories of things like Nitrome games, easy to get easy to lose and start once again, sadly there is where the main problem presents itself, i dont have a problem with the fact that the camera follows the exact movemen and axis of the Coaster cart, that is how it should feel IRL, but it would be nice if there where more levesl, or another mechanic on top of catching people, because if you fail in the firt you can only get so far after, maybe more people are on top of another structure and they jump to ride and you have to slow down to cath them, maybe if you lose enough in one ride you get to see the Mictlan and skeletons jump to ride too, but sending me once again into the first pyramid instead of having another diferent coaster riles at the "end" of the first one is kinda a bummer.
i dont know why it was made like this, i know you guys have reasons, but maybe doing a full cilcle could have worked better, like a coaster that extends to another place entirely with a new set of rules and a different route.
but as i said this is really fun to play, just has minor details that i feel could have been improved

Hey this loos familiar
*read description* D I S C R O O M
Where have i heard that titl....oh
"your only reward after avoiding the fucking buzzsaws for what it feels an eternity is dying"-Pazos 64
OH NO

I had a lot of fun in this, i was only planing to do the first 10 levels and give my review but i ended up completing the game.
it is a really interesting mehcanic, the slow movement of the tank, the ricochet and the mines, and how the other taks have sometimes better sometimes worse equipment, forcing you to think and play with their AI to blow em up.
the music and the aesthetic work really well with this both giving us a miltary march and a cute almost "minecraft-y" backgrounds.
great expereince altoghether

Really interestig mechanic, i liked it very much, i thing the stringsuit is how i needed to think ahead and calculate my steps in order to pass the leves, i think the only thing i didnt liked very much is how confusing the portals can be, having more than 2 pairs makes it hard to know where im going and i ended up stuck in many levels due to that, i dont know if its part of the design but i still pointing it out in order to give a honest review.
but overall, the simple aesthetic is really charming, the idea behind it is good and gives almost infinite options and it really makes me think ahead, great game Rob, keep on going

"If I knew how things worked, I wouldn't be here right now"

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