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ElCatrinLCD

310 Game Reviews

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19 reviews are hidden due to your filters.

Really interesting core idea and great execution, i had alot of fun playing, it goes slow enough at the start to really understand how the things around you work and dying didnt felt like the game's fault, it doesnt even feel like a failure, i wanted to get back playing after every loss because i felt intrigued by the next level and the next.
the sound design is an interesting choice, it gives this Aperture vibes, really calming, its calming anough to let you think and then it gaings momentum for the more difficult parts.
the graphics are nice, nothing too grandiose or over detailed, all has this minimalistic llok that hints at what is everything based in shape and color, its nice to look at

I really love puzzle games and this is no eception, this idea of having to complete 2 puzzles at the same time is pretty awesome, the controls are simple enough there is no excess on the actions we can perform and that helps to keep it challengin and fun.
and the [C]ontrol puzzle kinda reminds me of Portal, and having only one path available (by bloking the one you just took) forces you to think very ahead of time, and stopping time while the Control is in action is a really nice add for the more difficult platfomr sections.
about the graphics and story they are nice and simple, interesting and minimalistic.
really great work

Bro...
this was so cute, i really cant describe it on words, but it left a warm feeling in my heart.
Okay: the graphic are really good, its a really charimng style and it gives this really calming vibe, like looking at the horizon while its about to get dark and you are just coming back from a great time with your friends, the music is so relaxing and no matter how many times it loops, you just want to hear it again, just one more time.
the story is of course the best part, each plant is kinda aorable, they all have differnt quirks and personality and using the recorder to communicate is a concept i have never seen before, its so well used and implanted in the plot, its simply amazing, it finally makes sense to have a silent protagonist, and speaking about that, Hazel's design its awesome, its so cute with that kinda Mori key/ summer wiccan style, i simply love it.
well, think there is no much more to say aside for saying thanks for sharing this with everyone, you dont find thing like these everyday or in anyplace
(BTW, 48% of dialogue, that means i must play this another 15 times to get everything)

minibunnies responds:

Thank you so much for your wonderful review and your amazing kind words!! It means a lot to us to hear how much you enjoyed the game.

Nice to hear you enjoyed the recording mechanic and Hazel being a silent protagonist. Some additional info that wasn't explicitly said in the game is that in this world witches can normally converse with plants but Hazel is unable to do so. She created her recorder to still be able to talk with plants and plans to share her device with the rest of the world so ordinary people can talk to their plants also!

Also, if you do end up playing again for more of the dialogue I'd love to hear about your progress. Good luck! :)

In this kinds of games you usually only need to use 1 path to complete all and that it, this game however requires to make different routes in order to complete everyhing, and i really cant help but love this idea, never before i needed to think in thi way, its super cool, specially when you need to fill all the space or use multiple cubes, its different and refreshing, really cool concept

Damn, my mind is messing with me big time with this mechanic of going around in circles, my head kinda hurts, in a good way i mean.
its realy interesting, and well executed too, the minimalistic aproach to the graphics and mechanics is what makes thi a good game, because it sticks to that simple concepts an exploits it to the very end, i hat tons of fun and the time pause when you get hit to recover your breath is a nice addition to help the player get control over what just happened, altough i wish te dead would be quicker, in games like super hexagon you die and repeat at the press of a button, no time to quit or relax, just come back and return to the flow of the game, i wish thi had something closer to that instead of all pausing and then realizing "oh i died".
but thats just me tho.

Excellent concept, really really good, everythings works perfectly for this game, the relaxed music, the tight controls, altough a little slow, its simple and chaotic, really cool

Really cool concept, the story is very simple, abitu the revenge and all of that, but the universe it implies is interesting and left me wanting more, the aesthetic is some of the best i have seen, when i saw it it was like a flashback of retro nostalgia and euphoria, Metal Slug is one of the most cheerised memories of my young times and thit looks like a natural evolution of that cartoony style.
having said that, i have a few problems with the controls, they feel kinda clunky, i feel like games like these should be more quick, the speed of the strikes is great, but i mean the movement and the pace, fully stopping after jumping feels strange, there should be some movement forwards after lading, the air punch should still be active like a downwards kick all the way to the ground to make it effective, its hard to land it if i press attack at the top of the jump and it renders it useless a lot of the time, aside from the dash, a dash attack would be god to have, that way you can make more space between you and the enemy, and it could also evade enemies wen in a tight situation.
maybe also being able to roll sooner after you have been knock down would improve the speed of the game, also, some knockback would work too, stunning the enemy is good, but the enemy right behind it can attack by surprise and ruin a good combo, or moving a little forward with each punch, togain more reach at each attack.
all of that aside, i had a great time, its really fun to play, this are just some ajustments to improve on the main experience, but everything else, from the controls, the graphics, the story its all super super good, keep on going, thi has future

phew, at first it felt so weird, for some reasin even when i read that thing about moving in the air i wasnt expecting the screen to move, i dont know what the hell was in my head at that moment, but thn i reacted and got used to it, i was expecting something like Zombie Tsunami, where you cant really ontrol the movement, just the jumps and the attacks, but this feels kinda... more organic? it still throws me off from time to time, but thats just me.
the aesthetic is GREAT, i really like how the Oni Samuri faces look, and the background with that gigantic moon is somehing i would put on a t shirt or a wallposter

This wa really interesting and stressful at the same time, is like playing tetris, it becomes harder and harder each level until you cant do basicallly anything to preven your impending doom.
i know its part of the game, but the base speed is a little hard to get used to, but the jump button helps travel a lot faster so thats a good thing in order to complete the levels, also, the hit of the sword feels super weird at times, i knew i was aiming for theenmy, but my qsword did this thing where it hitted the opposite direction and only 1 or 2 hits would actually land.
i really like the joke in the name Re-minders, thats a good one, but they appear so little, maybe when you are running out of spàce one or 2 more could spawn to give you a chance to stand your ground better, or they could move through the screen, making it more difficult to catch when there are enemies abroad but more easy when the thing is at the other side of the screen without any platforms to cross for it.
those are my 2 main issues, when you lose rythm you are already dead before you can say anything, but its definetly super fun to play notheless, the minimalistic aesthetic really gives this aura of strange dreams and mental collapse, the sounds are a good cue to when you are hitting or what is hapening around you, they never become annoying, the music also furthers this vibe of nightmareish landscapes and the pastel apellete is my fav, i love it.
great game, really great

I deserve no name or a title, because i cant smash rocks fast enough
No ut seriously, i was freeing them? because they look happy to not be inside those rocks anymore, but the music tells me tat i should not have to released them

nokoi responds:

maybe they're evil.... you could've unleashed a curse, who knows???

(me i know but im not making lore for this)

"If I knew how things worked, I wouldn't be here right now"

Age 24, o

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Joined on 3/17/19

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