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ElCatrinLCD

310 Game Reviews

49 w/ Responses

19 reviews are hidden due to your filters.

only found 21, sadly but its the best i could do.
Really interesting change of concept, usually this types of games have a static image, adding movement can creade a more difficult setting thanks to them changing overtime, like the birds and the people, really entretaining to watch and play.
i specially like the sound and art sides, this chill tune that sounds like a peaceful evening and the look of this city, people outside, enjoying their days, friends hanging out, it just seems like a nice city to hang out with people and that is something i really miss right now.
great work here.

I'll shake the apples from my family tree
So when the autumn comes to take the leaves
We'll write history books from memories
That we shared and will forget
Well, I don't remember 2012
But I heard the world would turn to hell
And compared to that, well I'm doing well
So I pray to God it really did
Well, they always ask you not to leave
And I am as they remember me
So when all my friends forget my name
No, I won't come back and be the same

No, I won't come back and be the same
And I'm gonna be my self again.

Will wood references aside, this game is superb in every sence, really smoth movement and easy to understand controls, a lovely aesthetic, Main Character is super cute and The Hand is very ominous but also kinda friendly and the music is OHHHHHHHHHHH, i cant describe how good it feels to change from soul to self and hearing the distortion of the music, awesome work to you all, realy impressive

okay, really really good, just not my type, the only complain i have is with the wall jump, it sometimes doesnt work, thats al the thing i think are flawed with the game and not my inhability to freaking play.
the main idea of having to work around a virus that locks part of your moveset is pretty interesting really, it kinda reminds me about those youtube gameplays of Mario that are like "can you beat mario without running/walking/ killing an enemy/ picking up any coin/etc.
there is a lot of though put into this and i can see that, its simple yet it has a lot of play, all the levels where completely different from each other and i think thats very cool.
by the way, thanks for thewhite palace and Super Meat Boy flashbacks, first time in a while where i actually stop playing to think and try to pick up the rythm of chaos and Dead.
as for the graphics and music, i fucking love it, vaporwave is my favorite aesthetic and this nails the old PC computer perfectly its almost scary, its almost like being on my Dad's office in the computer nobody used because it was the only one with games in it, really nostalgic, tremendous work.
i thinks thats all i have to say, i got a little stressed out for the rytm parts (you know the ones) and that is something i really dont like when games do , so this is not for me, but its great nontheless, i can see the love put into it and i hope to play more if your games soon

Simple concept, great execution.
its just pushing some boxes, but it really makes you think, there is obviosly a LOT of work put into the level design for it has at least only ONE solution (for the first 9 leveles at least) forsing you to think ahead of you to solve each puzzle.
The grapics are cute, i really like 'em, the duck is adorable and the "low polish" texture of the enviroment is really fitting for this game,really nice work

I have no fucking clue what im doing or what im supposed to do...but the graphics and music are nice and i love the general art style in isometric and the dub in Banjoo Kazooie mumble speech

I dont know how you come up with so many ideas for puzzle games, but damn, they are good and pretty hard, i was alñready stuck in level 3, im going to have to think a lot about how to solve this, great game

This was amazing to play, really good job, a treause hunt inside a labyrinth filled with weird creatures that make you go back to sleep is something that while it has been seen, it still offers a lot of more possibilities.
from starters, being in third person and having to listen for the dangres lurking around is an idea that really resonates with me since also do that, im always listening and trying to pinpoint where everything around me is, the slow pace of the characters really puts a weight into their actions, maybe they are sleepy, maybe tired, maybe so scared that it cant move much faster.
The whole aesthetic is magestic, from the get go i loved how the title screen twirled around and came close to the screen as a transition, and how the game glitches everytime you lose, the monocromatic aspect also could be seen as a way to say "this place is so dark you can barely see the colors around you", and the little animations like the sleep, picking up the cartridges and the walking cycle are also really well made.
The sound design is where it shines the most, having 2 tones play at the same time indicating how close a new cardtrige or an enemy might be, i also discovered super late in the game that pushing the spacebar made the character sign or something like that, it was a nice detail, but the breathy like sounds of the monsters really put me on my nerves.
i only had one problem, and its towards the end i think in the 7th cardtrige, when you are at the very end of a tunnel with only one exit, those fuckers applied the pincer tactic and caught me one to many times, thats the only time i felt stressed and angry because i had to trick them into following me, make a 3-14 and lose them in one of those donut like structures, im not sure im explaining myself, but from there i could pass the game like a lightning bolt.
Great work on every aspect, the art and the audio work perfectly in sync to create a scary athmosphere.

SWEET MOTHER OF THE MERCIFUL PENITENT WEIGHED BY OUR SINS!!!!!
this shit was epic, dude, aside from patapon i SUCK at rythm games, (curiously its my fave genre) but i had a lot of fun playing this, from the very first moment i saw that title card i knew i was in for a ride, the aesthetic reminded me a lot of this PlayStation pixelart games like Metal Slug, that gritty, dirty and dark art style that screams "only one of us is going to get out alive" the music was amazing, and holly fuck now i understand why she's crying, i was also crying, it it super difficult (for me) to keep a rythm this way, i dont know why, my brain must be wired differently, but at least i survived, i really wanrt to play more.
Benedique, you made an awesome game

It was short and masterfully done, i always love pikmins and the Lemmings when i was growing up and this is a good game based on that same concept, i kinda wish it was longer, but im sure youll make more or even update this version in the future to add more things.
as for the graphics this look really reminds me of really old graphic adventures and the music fit well wnough with the uncertainty that this situation must be like.
awesome work, keep on going

It gets hard pretty darn fast, i liked the look of it, the pixel art is really well made with smooth animations and adorable characters, the music is funky and it never became annoying or anything similar, the main mechanic is something ive never seen before, its great i like it, but goddamn it gets hard, some of these where almost impossible to solve and sadly the controls are a little clunky, jumping its specially difficult when you are running, sometimes it simply ignores it and you fall and have to be super precise in some jumps.
i like this game, but it definetly needs some polishing

"If I knew how things worked, I wouldn't be here right now"

Age 24, o

Craftsman

The street

Behind your walls

Joined on 3/17/19

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