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ElCatrinLCD

310 Game Reviews

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19 reviews are hidden due to your filters.

ahhh, its realy gooood, its very chaotic once you really get into it, now i have one little problem, the fact that you drop the goblin once you stop holding the key was a little uncomfotable, i would prefer if you had to press it once to grab it and another to throw it, that would feel more naural.
but that little pet peeve of mine aside, had a ton of fun, even if i didnt got too far.
praise Barry The Goblin Yeeter

okay, im biased, because i got a good ending and im a hopeless romantic, but ima gtry to be as fair as possible
i loved it, the art style, the pacing of the story, sometimes thing didnt loades correctly and i had to replay a few times for it to run smoothly, but overall, i had a grat time reading this.
again with te art, is amazing, its so detailed when it need to andthe black and white more cartoony pannels fit well with the story.

waffrus responds:

Aw, I'm sorry it wasn't loading properly at times. But I'm glad it overall was an enjoyable read. I had fun putting the story together like this, though the many different art scenes did affect the length of the story in the end. But that just means gotta try for even better for the next project. Thank you!

a little hard to control santa well, but its a really relaxing game nontheless

awesome game, challenging but never unfair, you put a lot of thougt into this, love it to pieces, the visual and souns design are simple but very charming.
great work

Really good game, great game, the graphic style is so cute, the controls are tight, navigating the mannor once you have all the power ups is super fun, altough some of the platforming was super tricky, specially towards the end with all the enemies an lazers, but that might be my lack of coordination skills.
overall, is super fun, i loved your art style for the characters and the music is perfect, i had alway though that the harpsichord sound had something really vampiric to it, and hearing it in 16 bits fits perfectlty.

the naruto run, the printers, the oof from minecraft, the death animation, my god this is gold just for the memes, the crontols are a little slick, like the character's jumps sometimes are super high but other they just dont work, the running is weird, is like those ice levels in mario games where you stop pressing but the character still goes forward and the hitboxes are a mess to deal with, but you get 4.5 stars for the memes

i think this is a solid base to create a more deep game, i liked the idea of going in circles between colors, but there is not actual progression, at one point i started to aim at the lights or the other things in the ceiling to see if there was something hidden, but nope, there wasn't any, maybe with this idea you can build more things, like the first level being an endless simulation that you have to scape from, otherwise is just like flipping a coin, it will get old fast.
as for the graphics, i really liked it, they have a lot of live in them, each room being a different color its a nice change at the very start, the design of the characters is recognisable and the music add a great touch to all.
overall, i think you have a good idea, but need to flesh it out more

its as stressing as any luck based game can be, and i have a theory that if you have lost more than 3 times in a row, the last round will always give you the vampire card no matter what, its an interesting concept, but luck based games can become realy annoying after the first 10 plays, its more or less a law.
as for the graphics and sound design they are the best part and what made me interested in the game on the first place, it is really well done.

I loked it, its a really interesrting idea, i would have liked it more if the ship moved on its own at low speed when you are not clicking on anything and accelerated once you press right click, ecause when you full stop it feels like you are selling an opening for the enemie to shoot, and maybe keep more of the momentum once you stop because i cant click 2 buttons at one and advacing towards the enemy is not a good idea.
about the diferent plants, i think its where the game could shine the most, having different puzzles on each planet, of course eahc one getting harder, but there is where the clunky controls weight a little more, its not imposible but it is alnot not very much intuitive.
about he graphics and music, is really good, really well done and really gives off the idea of being in space

"If I knew how things worked, I wouldn't be here right now"

Age 24, o

Craftsman

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Joined on 3/17/19

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